Here There Be Dragons
Legends claim that dragons hide within the unexplored lands. To find even a single one would grant a kingdom wealth beyond imagination or comprehension, but the land is filled with shadows and will be difficult to penetrate.
Use gathered wood to build/upgrade cities. Each city will slowly reveal the contents of the land around it and gather materials from its closest neighbors. Upgrading a city will increase the speed at which materials are collected and expand the range from which the player can see.
But be warned, each tile may only provide a limited number of resources, and if you run out of food or water, it's game over!
Use the arrow keys to move and press "Enter" to build/upgrade a city. A city can only be built on a grass tile that is not covered in darkness.
Status | Released |
Platforms | HTML5 |
Author | justking14 |
Genre | Survival |
Tags | 2D, Dragons, Idle, loop, Pixel Art, Singleplayer |
Comments
Log in with itch.io to leave a comment.
well here's the thing. great little game. i had fun. but when there's no allowance for building on cleared land and/or revealing even a little bit of the diagonal, you end up with boxed-in resources that are in plain sight that cannot be accessed. like if they're x-x-x, there's no way to place a town.
eta: like that food.
if there's another tile in the dark, it can't be harvested at all
Weird too that the lag is ... idk, revealing some priorities? I can place a house next to a resource, and the counter will go two whole ticks before it registers that the resource is being harvested. so i've lost while still having a house next to the limiting crop.
The map is completely random each time so there are issues with how things line up sometimes. If I'd had more time I might've added in a check to ensure that resources weren't being packed too close together, though I might argue that there's an interesting risk/reward mechanic in going after a resource without knowing if you can actually reach it.
As for the delay in getting resources, the resources aren't actually counted until the villagers bring them back to town, so that's why there's a time gap. In retrospect, that might be something to change
Concept is good, I liked it. But after revealing half of the map game starts to be too slow.
Interesting. I didn't notice that on my computer, but it makes sense. I have a lot of elements moving at once and did not put a lot of focus on optimization so i should have expected some lag.
Sorry about that